User-Oriented Software Development: A Case Study
This is a (heavily) abridged version of an internal talk I gave at Unity in Copenhagen in December 2018 about User-Oriented Development. I’m sharing it here because I believe the learnings are useful outside of internal tools and outside of Unity. Hello. Long time no . . . . write? ¯\_(ツ)_/¯ I’ve spent the last year working on a new internal project at Unity called Flight Control. For the purpose